Showing posts with label Media. Show all posts
Showing posts with label Media. Show all posts

Tuesday, 18 November 2014

Media Ownership Influences

The issues raised by media ownership in contemporary media practice;

The people that own the media companies influence the type of film that is made and its success because it will have the input of their opinion. For example; anybody that works for the Marvel Studios will have some interest in superheroes, comic series, and the marvel industry itself therefore may have input from their own opinion about what is made and why it is made. Another influence that could make a film successful is the actual size of the company. For example; Marvel is a very large media company and they made a lot of merchandise and films for that company. This meaning that the films will be bigger as they have more followed up from them. In my opinion I do feel that bigger companies are more likely to make more money however some smaller companies succeed too and some big companies end up having failed films. I think this is due to audience in some ways as if a particular company are focused on say; action films, and then they make a film of a different genre, people/the audience won’t be interested. What I mean by this is that a smaller company could be failing with a particular type of film but then if they made something different it could be huge, therefore succeeding. This would be the same type of thing for bigger film companies.

 The importance of cross media convergence and synergy in production, distribution and marketing;

Companies work together as organisations to produce, distribute and publicize films by advertising each other’s films perhaps on the DVDs or just before the film begins. Another way they can work together to publicize is through sponsorship. Sponsoring each other as film companies to make a profit and encourage both of the company’s audiences to watch the other company’s film. Disney can use their size as an advantage to promote and publicise a film because people already know about the company and it world famous. What I mean by all this is that, for example, if someone was to go and see Wall-E, they may also be interested at the new film, Big Hero 6. Both of the films are similar in terms of who their audience would be and what the film is actually about. Similarities could also include the colours within the film. Where I’m going with this is that Wall-E itself was a very big film, produced as a big film, therefore doing something similar, but very different will help that particular film become bigger. Another example of this type of example is Frozen, a Disney princess film, and 2015 film, Cinderella (newer version). Smaller companies, yes, will struggle more in promoting particular films due to audience interest but they can work together as companies themselves and create a film slightly bigger, with a bigger budget etc. Making sure that it would meet all the criteria it needs to become a blockbuster hit.

The technologies that have been introduced in recent years at the levels of production, distribution, marketing and exchange;

The introduction of digital film, 3D, DVD, Blue Ray, internet streaming, downloadable content, home cinema has influenced the types of films made, the way we watch them and the way we 'buy' them in many ways. I think it has influenced what type of films are made because they can see what people buy more clearly through ratings, purchases and profit. Many years ago films were made more for the entertainment of the audience and less for the profit but nowadays its more about the profit than it is for the entertainment. So this will affect what films are made. The film industry and the companies within it will make their films to make money so they have to make sure that they meet the criteria needed to get a high quality film that’s going to make a lot of money. When they make their films they also have to make sure they can be 3D in some cases, and are able to play on Blu-ray. If they weren’t compatible with these things it could lower the chances of the film being sold therefore they spend more money on cameras just to make this possible. Most people these days, in my opinion, stay at home to watch films rather than going to the cinema and that’s where streamers and packages for a television come in. Examples of this would include; Netflix, Now TV, and Love Film. This means we are more likely to buy a package so the film companies actually miss out on income here. As well as this, a lot of people tend to download films legally or illegally, one paying, one not. This again means that the film industry and the companies that make the films are missing out with money because their film isn’t being bought.

The significance of proliferation in hardware and content for institutions and audiences;

Nowadays a lot of people decide to watch films on their phones and they often get the films from YouTube or from illegal sites. This is affecting film industry’s in the way that people are just waiting for the film to become available on their rather than going to the cinema and spending money when the films initially come out. Some companies now have to make their films differently slightly so that people can’t watch them for free on their phones so easily. They have to change the quality they use because some phones can’t show certain things and they have also started charging some YouTube accounts for the videos they have on them just to save the film companies money for themselves. Audiences in cinemas now are often a lot smaller than they use to be because of these new technologies so some cinemas are having to charge more for the same thing just so that the film companies are still making the money they need to be successful.

The importance of technological convergence for institutions and audiences;

The film industry itself has adapted and many different technologies have come together to help it out to improve it and help it develop further. The industry itself appears to be shifting towards two separate things. This is firstly to do with higher quality visuals that, using technology, are being worked on and the other shift is to do with experiences that an audience has when watching the film itself. Whether its high-tech, more personal, and it will also impact peoples film experiences at home. There are, in my opinion 9 different technologies that have come together with the film industries to help it out and make it more popular and modern. The first technology that will help the film industry is simply IMAX cameras. Making more films with IMAX cameras will improve the visuals of the films instantly making a film more appealing to an audience. Another different technology would be digital cameras that the camera crew can run with. This will make a film seem more realistic when watching it in my opinion as the audience will feel like they are running with the characters or scene. Now, watching films on your phone is quite a popular thing to do but new technologies are making it available for people to film on them in good quality also. This will have a great impact in two ways on the film industry. It could have a negative impact as more people will be interested in using their phones, and then a positive impact would be that people won’t necessarily like the software on the phone and instantly watch normal films at the cinema. However this won’t help out the industry in a massive way it could get people or an audience more interested in a film. Another technology that has come together to help the film industry would be experience apps. There are now second screen experience apps that you can download while watching a film, to let you interact almost with it and play games to affect what the film does. This is a very expensive way to create a film but in the long run it could potentially really help out the film industry in terms of profit. Another technology that can also help the film industry out is the ability to project films onto any surface. This will help the film industry in the fact that people will buy films of perhaps a higher quality so that when they project them on a larger scale they will look better. This makes more money for the industries and companies and it is also keeping the consumer happy. One very clever and important development that has occurred recently is being able to watch 3D things without the use of 3D glasses. This will be good for the film industry because sometimes people don’t go and see 3D films because they don’t like to wear the plastic glasses so they don’t spend as much money on the tickets. Therefore having ability to watch a film 3D without wearing the uncomfortable glasses will encourage people to pay more for a better quality film that will give the audience a better reaction. Along with this they have also developed a technology to help the film industry by creating a better and more realistic audio experience. What this means is having audio that makes the audience feel more connected to the picture as they feel also like they are there, within the scenes. This will again encourage people to go and see a film rather than staying at home with an average sound system. Going along with the 3D experiences they have also further developed the films, making them 4D. 4D is when perhaps things happen whilst you’re watching the film, e.g. the chairs shake, things grab your legs under the chairs etc. This will give an audience a more ride thrill as well as the experience of watching the film. This will benefit the film industry as people will spend their money at 4D cinemas instead of 2D and 4D cinemas are generally more expensive to go to. The final development that can help out the film industry is the new use of interactive film screens. This is a very complicated thing to have people of how vast an audience can be however you can sometimes get them with buttons in the chairs and you as an audience as a whole can decide what will happen next with the on screen choices. This is a good thing to have because it can potentially keep children who visit the cinemas, more entertained and less likely to fidget as they have something to do as the film is being shown. This will help the film industry because it will encourage people to take their children to see an interactive film.

The issues raised in the targeting of national and local audiences (specifically, British) by international or global institutions;

Film companies attract there audiences in many different ways, whether it is through marketing or having an advert for another film within a film. What I mean by this is having at the end of a film, a clip that is introducing a story line for an up and coming one. An example of this would be Marvels’: The Avengers. At the end of this film you see ‘a problem’ that gives away what the next avenger’s film will be about. Marketing that helps attract audiences includes basic and obvious things like trailers and bus adverts but another includes places and events like comic con. Comic con is a convention all about comic books and things like that and the majority of the people that go are comic fans. So having an advert for a comic based film here would be a great way to attract an audience because you would be relating to the audiences interests. The Avengers itself was advertised and marketed at this event therefore made more money from audiences.

The ways in which the candidates’ own experiences of media consumption illustrate wider patterns and trends of audience behaviour.

Overall my opinion of the film, the avengers is that it has met, to begin with, the rules it needs to in the fact that it has; an a-list star of Robert Downey Jr, spectacular action involved with it, a decent budget that was met and it also isn’t a film based on comedy. On the other hand it does include aspects of humour throughout between the characters. I feel that this was done to make the audience have different opinions and it could also attract different types of audiences too. The film itself does have a slight development happening with it as it is being extended through more avengers’ films.

 



Tuesday, 23 September 2014

Teenage Stereotypes

Needy - The stereotype of needy does in some ways relate to the emotional stereotype. I do agree with this stereotype because teenagers will still 'need' friends, parents, other relatives etc. So needy in my opinion isn't a bad way of putting it. On the other hand, needy is a very powerful word and could also mean other things like clingy and protective. This meaning to me that in the wrong context not all teenagers are needy but when you here needy in the context of family needs etc, it would be okay.


Emotional - I do in some ways agree with this stereotype as teenagers do go through a lot of emotional change in relationships, friendships, family etc. However, the word, emotional could relate to crying and acting like 'babies' and not a lot of teenagers, males in particular, cry. They try and be hard and show off to their peers so stereotypically being emotional would be a sign of weakness. This overall meaning that actually, emotional, as a stereotype would be aimed at mostly females. 
Self Obsessed - Self obsessed is a very stereotypical thing to say about teenagers because doesn't everyone want to look after themselves. Yes, I do think you get the ODD one or two teenagers who are so obsessed with themselves they will do anything to make themselves the best but I do not think that all teenagers are like this as the majority of teenagers are quite insecure.
Thugs - Not all teenagers are thugs. Research actually shows that teenagers are a lot more respectful than they used to be. Thugs is a very precise word also. I feel that the word thugs almost means chav and if I say so myself, I would stereotype thugs and chavs as people perhaps living in rougher city areas rather than the outer areas. This overall being a stereotype that isn't at all fair to give to teenagers.
Anti Social - A lot of the time teenagers are seen on there phones with their headphones in so anti social as a stereotype is probably correct to say.
Lazy - I do however agree with this stereotype as a lot of teenagers, in my opinion, don't get out much and are quite self involved. Not self obsessed, self involved. Adults, a lot of the time parents, think that their children or teenagers in general don't help as much as they should etc, but actually, they most probably acted exactly the same themselves and now know how their parents felt and so on...
Loud - This is normally a stereotype that is given to teenagers in a particular area. This perhaps given to those in rougher areas however adults and people generally put all teenagers within this category without thinking about other opinions. There are a lot of different personalities of teenagers and they are not all stereotypically loud. I would say loud as a stereotype would be something to do with disruption and annoyance of other people and not loud as in enjoyment and excitement to be at a particular place like bowling or a theme park.
Selfish - I do not agree with this stereotype as teenagers can be very giving in time and effort. What I mean by this is that a lot of teenagers do a lot of work for charity shops and for charities in general like sponsored activities. This therefore meaning that teenagers aren't exactly getting money out of it or anything like that but they are giving to other people. On the other hand I do sometimes think that teenagers can be selfish in the aspect of family. Do they appreciate what their parents do for them etc? This then makes me think that all teenagers are selfish in some ways but I think that is a general thing for everyone of any age.
Dramatic - 'Dramatic' when defined is often linked to a performance and/or an over exaggeration and I think that teenagers can be quite dramatic. I think this because when something shocking or exciting happens teenagers often do get quite emotional and dramatic about it however I wouldn't say all teenagers are dramatic, so putting all teenagers under the stereotype of dramatic I feel is wrong.
Moaners - I think stereotyping just teenagers as moaners is wrong because a lot of people moan about certain topics and people of lots of different ages moan about a lot. I do however think that teenagers moan if they don't receive what they want but then again this could just be something natural. I have seen this happen but I probably do it myself also.
Self Harmers - Apparently a lot of teenagers self halm and this links to the aspect of over emotional and insecure. Self harm would actually be a condition therefore it is wrong to stereotype teenagers as self harmers. This overall meaning that as a stereotype, teenagers being self harmers is false but the mass majority of people assume that that is what teenagers do. 
Intimidating -  This is a stereotype that most elderly people put on teenagers. They say that teenagers make them feel uncomfortable when out. I do agree with this that some people can intimidate the elderly and some other people in general but this has been put as a stereotype of ALL teenagers. 
Party Animals - Stereotypically all teenagers like to go to parties and get drunk however this shouldn't be put as a general stereotype as it is in my opinion is only particular groups of people that like to party 'hard', like animals. 
Teen Sex Pregnancies - This is stereotypically seen in the media too as well as in general. Also it is stereotypically most common in rougher areas. Some people may agree with this but not all teenagers get pregnant.
Insecure -  This shown through bullying and people getting self conscious with themselves of what they where and where the go etc. It can also have something to do with relationships and how 'all' relationships at a teenage level aren't serious. This is very stereotypical as most of the time, teenage relationships last a long time and lead to futures together.